Environment Artist
GAS STATION
It started with an analyse of "The last of us" (in terms of game and level Design, Environment and level art). It was important to understand how it was working.
(All vehicles come from a pack on marketplace)
In collaboration with Lucina Lévi (Level Design)
Special thanks to Livio Ambrosini for his advices and feedback.
Final render
Modular Kit
As work optimisation, I've learnt how to use RGB masks, then added it to my MasterMaterial. Last step was to add a slider that lets you create moss in fonction of your HeightMap.
Textures
Fuel Pump - Hero Asset
RGB mask :
R = Dirt
G = Highlights / edge
B = Roughness variation
A = Moss
All Assets
Vegetation
The vegetation was produced on Speedtree. There are two types of grass: one for furtive gameplay and other for environment art. An ivy kit was added to make the environment more bountiful.