Environment Artist
As a school project, we had four months to produce a horror game. I was Team Leader, and the main Environment and character artist. Play it
Environment textures
Floor iterations
Antagonist
The antagonist was sculpted in Zbrush, retopolgy on 3Ds Max and the texturing on Substance Painter.
Timelapse
Job Description
Project realized during the second year of ESMA Toulouse
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During pre-production, I was in charge of setting up the asset production process, creating the list of assets with all the specificities linked to the project. I also produced three trimsheets to facilitate the assets production. Finally, I set up vertex painting to avoid texture repetition and add realism.
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During the production phase, I took the lead of the team and put in place the Agile method.
In terms of 3D workflow, I started by making a modular kit, which meant we could iterate the level design very quickly. Then I moved on to sculpting the antagonist and the protagonist. They were rigged and animated on Maya. I was in charge of animating the protagonist, while another team member took care of the antagonist. Once all assets were completed, I started working on environment art.